Commit 528d7be1 authored by Laurianne Charrier's avatar Laurianne Charrier Committed by Dorian Goepp

Add Amelie comments

parent 1d552e8e
......@@ -296,10 +296,10 @@ class InteractionTrace extends Component {
if (config && 'displayMode' in config) {
if (config.displayMode === "readme") {
return <div>
<h1>Understand what is happening inside the head of the agent</h1>
<h2>The <b>mood</b> represent the effect of the <b>valence</b> on the mood of the agent.<br></br>
Boredom<br></br>
Observe the evolution of the <b>actions</b> of the agent and their <b>intended</b> and <b>enacted</b> (actually obtained) <b>valences</b> </h2>
<h1>Trace of the reasoning process performed by the agent</h1>
<h2>The <b>mood</b> represents the effect of the <b>valence</b> on the mood of the agent.<br></br>
<b>Boredom</b><br></br>
Observe the evolution of the <b>interactions</b> performed by the agent. <b>Intended</b> interactions are the interactions the agent plans to perform whereas <b>enacted</b> interactions are the interactions actually performed in the physical world of the agent. An interaction is composed of an <b>action</b> and a <b>valence</b>, the valence being dependent of the response from the environment.</h2>
</div>;
} else if (config.displayMode === "settings") {
return <div>
......@@ -316,7 +316,7 @@ class InteractionTrace extends Component {
{/* Plot the valence of the intended and enacted interactions */}
<MakeSVGComponents declarations={visualisations}
xLayout={this.xLayout} yLayout={this.yLayout}/>
{/* In debug mode, show bounding boxes */}
{this.debugLines()}
</svg>);
......
......@@ -39,8 +39,8 @@ class RosMemoryRanked extends Component {
if (config && 'displayMode' in config) {
if (config.displayMode === "readme") {
return <div>
<h1>Know what the agent is knowing</h1>
<h2>The agent knows the <b>valence</b> of the <b>actions</b> that it knows before exploring the world and then the <b>actions</b> that it makes, with their <b>occurency</b></h2>
<h1>Display the sequences of the interactions learnt by the agent</h1>
<h2>Each time the agent performs a <b>sequence of interactions</b> in the environment, it records the corresponding <b>valence</b> and stores it in the memory. Each record is called an <b>occurence</b> of the sequence.</h2>
</div>;
} else if (config.displayMode === "settings") {
return <div>
......
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